PERSONAL PROJECT

BearMiner

Platformer Personal PC Phaser

A platform game in which the goal is to get to the lowest level in the mine. The game was created as a university project, using the Phaser engine.

MY ROLE

I designed and implemented the core gameplay mechanics for the project using Phaser. A big part of the work was making the platforming loop feel clear and functional while staying within the scope of a student project. It was also a useful opportunity to work with a different engine and adapt my approach to its constraints.

MAIN CONTRIBUTION

  • Gameplay mechanics design
  • Gameplay implementation
  • Phaser engine work