GAMEPLAY · TOOLS · SHIPPED GAMES

I turn ideas into gameplay that works

I work on building and wiring up new mechanics

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ABOUT

Gameplay, tools, and technical decisions

I don't add complexity just to have it. I build it up where it actually pays off – making a system easier to maintain, a bug faster to track down, or the project safer to keep growing.

10+ Years making games 5+ professionally
11 Projects shipped 3 on Steam and consoles
4 Platforms Steam · PS · Xbox · Switch
Master's Computer Science University of Silesia

EXPERTISE

The implementation side of gameplay

Gameplay systems

I design and build the mechanics, logic, and tools behind a feature – so they fit the rest of the game and stay easy to change later.

Prototyping and iteration

A prototype is there to test an idea fast. Shipping it is another story – edge cases, debugging, performance, and the next round of iteration all have to be there too.

Code for the team

A system should stay clear to whoever tunes it, debugs it, or builds on it later – even months down the line.

Technical decisions

Not every feature needs elaborate architecture. I reach for it when it genuinely improves stability, performance, tooling, or how the team works.

BLOG

On building games, from the inside

Technical perspective on game development, production decisions, gameplay systems, and problems that shape real projects.

CONTACT

Let's talk about games

Project work, collaboration, hiring, and availability questions are best handled by email.

Professional Inquiries

Project work, recruitment, technical collaboration, availability. I'll give you a straight answer – whether it's a fit, on what timeline, and how we could work together.

Send a message