PROTOTYPE

P'n'C

Point and Click Prototype PC Unity

A point and click game in which the goal is to solve all the puzzles on the selected level. Each level has its own separate story and puzzles. There are different types of puzzles in the game – from delivering a specific item to a specific person, to combining objects and finding new uses for them.

MY ROLE

I focused on puzzle interactions, item usage and the overall structure of level-based problem solving. The project revolved around building readable interactions and making the player understand what can be combined, used or triggered. It was mainly about creating a clear adventure-game logic flow rather than relying on action mechanics.

MAIN CONTRIBUTION

  • Puzzle interactions
  • Item combination systems
  • Level-based problem solving