PROTOTYPE

Red Riding Hood

Adventure Prototype PC Unity

An alternative version of the famous story of Red Riding Hood. A 2D action platform game, where the goal is to go through the forest and reach grandma's house. The main mechanic of the game is to use an oil lamp (light) to see anything that is not normally visible.

MY ROLE

I designed and implemented the core mechanics that define the game's movement, progression and interaction flow. The most distinctive part of the project was the light-based gameplay idea, where visibility itself becomes part of the challenge. My work focused on making that mechanic understandable and interesting within a 2D action-platform structure.

MAIN CONTRIBUTION

  • Core gameplay mechanics
  • 2D action-platforming
  • Light-based gameplay mechanic