PERSONAL PROJECT

SML: Size Matters

2D Puzzle Personal PC Unity

Can you build a game in just 72 hours? Absolutely – that's exactly what a Game Jam is for. I took part in one with a friend, and SML: Size Matters is the result.

MY ROLE

I designed and implemented the main gameplay mechanics under strong Game Jam time constraints. The project focused on making the core loop readable, responsive and fun in a very short development window. It was a good exercise in fast iteration and prioritizing the features that mattered most.

MAIN CONTRIBUTION

  • Gameplay mechanics design
  • Gameplay implementation
  • Game Jam development