COMMERCIAL PROJECT

The Dragoness: Command of the Flame

Strategy Roguelite PC Console Unity
Partners

A HOMM-inspired adventure with a roguelite twist. Embarking on an epic quest across the Drairthir Peninsula – a land ravaged by warring factions of Dragons – you take the role of a Commander, recruited by The Dragoness, in her bid to conquer and bring peace to the world.

MY ROLE

I worked on gameplay implementation, feature testing and user interface-related tasks across the project. I was also responsible for the Xbox version, which meant adapting the game to console-specific requirements and solving platform-related issues. The role required both day-to-day feature work and careful technical support during polish and release preparation.

MAIN CONTRIBUTION

  • Gameplay implementation and testing
  • User interface work
  • Xbox porting
  • Technical support across development